﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace W1_MenuGame
{
    public class TempCharacter : VisibleGameEntity
    {
        public enum TempCharacterAction
        {
            Standing, 
            Dancing
        }

        public override void Initialize(Microsoft.Xna.Framework.Content.ContentManager content, List<KeyValuePair<string, int>> pathResources, Microsoft.Xna.Framework.Vector2 position)
        {
            base.Initialize(content, pathResources, position);
        }

        protected override void InitializeSprite(ref My2DSprite newSpr, List<Microsoft.Xna.Framework.Graphics.Texture2D> lstTextures, Microsoft.Xna.Framework.Vector2 position)
        {
            newSpr.Initialize(lstTextures, position, true, true, 100);
        }

        public override void Update(Microsoft.Xna.Framework.GameTime gameTime)
        {
            base.Update(gameTime);
        }

        public override void Draw(Microsoft.Xna.Framework.GameTime gameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
        {
            base.Draw(gameTime, spriteBatch);
        }
    }
}
